Comments by Ivan

  • Older Comments
  • Page 1 of 1
  • Newer Comments
Written on 'Mass Effect 3,' Pt. II: How an Ending Can Wreck a Trilogy:

Thanks for this article. The comment about the only enemy the mighty Shepard couldn't overcome being bad writing cinqued exactly with my feelings. While I wouldn't say the ending has totally 'wrecked' the trilogy as an overall experience for me, it has certainly left a very bitter aftertaste. I've completed ME3 twice, and on first playthrough was at first impressed by the ending: it was visually spectacular, the music was magnificent, I felt the kind emotions I'd expected to feel. For about one minute. Until I started to think about it. Then the last 10 minutes of the game just came apart in my brain (the reasons for this are mostly the same as are very well documented on many other sites). I'll play the game again once the ending 'fix' comes out (if it's free DLC); but however good the fix is my overriding memory of this great game will be that bitter aftertaste. Such a shame! I wonder what the ending would have been like if they had put the time and effort into it that went into the tacked-on, shallow multiplayer (which I enjoyed for a few matches then tired of). I'd expected a well-crafted story-based co-op multiplayer but got Horde Mode and no choice but to play it a lot to get several of the achievements. Why?

  • Older Comments
  • Page 1 of 1
  • Newer Comments