Meet Tradingo.com's K Team

Here are the Knoxville developers who help put together Tradingo.com

Sean Christman, Slamdot.com

What were you responsible for on the project?

My company, Slamdot, was responsible for the programming behind the project. We took the interface designs and put the code to them. Tradingo.com was a very exciting project because a lot of time was spent on making the user experience thoughtful and intuitive. We decided to build Tradingo.com using Ruby on Rails, which is a popular web development framework that really streamlined the whole process.

What was your biggest challenge on the project?

Our biggest challenge was time. Tradingo.com is a large site and the project was already behind schedule by the time we received the interfaces. So we had to hustle to catch up. That meant a lot of late nights and weekends to see it through completion by the deadline.

What do you think makes Tradingo different from other projects you've worked on, or other buying/selling sites?

I'd say the biggest difference between Tradingo.com and its competitors is the social networking aspect of the website. The user experience is unlike any other in its class. It's a very refreshing take on an old concept like bartering. I think it could be the next dot com success story.

Patrick Hunt, Tingz.net

What were you responsible for on the project?

I defined the user experience... navigation, labeling, organization, and interaction of all content (text, graphics, functionality, etc.) that site visitors come into contact with. I also consulted on strategy, designed the logo, contributed to the visual interface design, and conducted usability testing to ensure that it is easy to use.

What was your biggest challenge on the project?

Making what is actually a very complex application seem incredibly simple to people who use it. I think we succeeded. There is very little friction... its incredibly easy for people to sign up and start trading. This ease of adoption will be critical to growing the initial user base. We believe that once people try Tradingo, they will use it again and again.

What do you think makes Tradingo different from other projects you've worked on, or other buying/selling sites?

There are probably two key differences that really get me excited. The biggest is the way that users engage in a trade. We wanted the experience to be as if two people were standing next to one another and going back and forth about what to trade, almost as if in real-time. Yet we designed Tradingo in such a way as to base it on popular online tools and standards we gleaned from Facebook, Google, and other sites. It actually turned out to be really cool. The second difference is that we stayed very clear of trying to create a new social network and instead infused Tradingo with social tools and other web 2.0 technologies directly into the trading experience.


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