<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:apnm="http://ap.org/schemas/03/2005/apnm" version="2.0" xmlns:apcm="http://ap.org/schemas/03/2005/apcm"><channel><title>MetroPulse Stories: Video Games</title><link>http://www.metropulse.com/news/arts-music/reviews/video-games/?partner=RSS</link><atom:link href="http://www.metropulse.com/news/arts-music/reviews/video-games/?partner=RSS" type="application/rss+xml" rel="self"></atom:link><description>MetroPulse Stories: Video Games</description><language>en-us</language><category>arts-music/reviews/video-games</category><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>A Fan-Based Uprising Brought 'Xenoblade: Chronicles' to America—Was It Worth It?
</title><link>http://www.metropulse.com/news/2012/may/09/fan-based-uprising-brought-xenoblade-chronicles-am/?partner=RSS</link><description>I’ve played &lt;em&gt;Xenoblade: Chronicles&lt;/em&gt; now, and let me tell you, as far as I’m concerned, Nintendo’s Japanese market can have it back.
</description><pubDate>Wed, 09 May 2012 16:05:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24592-734632</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>A Fan-Based Uprising Brought 'Xenoblade: Chronicles' to America—Was It Worth It?</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>fan-based-uprising-brought-xenoblade-chronicles-am</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24592-734632</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Kid Icarus: Uprising' Shows What the 3DS Can Really Do. Finally.
</title><link>http://www.metropulse.com/news/2012/apr/25/kid-icarus-uprising-shows-what-3ds-can-really-do-f/?partner=RSS</link><description>I’m stuck in this weird conundrum. I can’t put &lt;em&gt;Kid Icarus: Uprising&lt;/em&gt; down long enough to write something about it.
</description><pubDate>Wed, 25 Apr 2012 17:05:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24533-734618</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Kid Icarus: Uprising' Shows What the 3DS Can Really Do. Finally.</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>kid-icarus-uprising-shows-what-3ds-can-really-do-f</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24533-734618</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>Understanding the Many Flaws of 'Syndicate'
</title><link>http://www.metropulse.com/news/2012/apr/11/understanding-many-flaws-syndicate/?partner=RSS</link><description>&lt;em&gt;Syndicate&lt;/em&gt; is a game dreamed up by corporate edict, built under factory conditions, refined by focus groups, and ingested by a public too accustomed to soylent green to know cannibalism when it tastes it. It’s a single-player shooter in the same way that a utensil drawer is a single-person buffet line. The basic tools are there, but no matter how hard you wish otherwise while you lick your fork, there’s no meat there whatsoever.
</description><pubDate>Wed, 11 Apr 2012 14:47:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24458-734604</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Understanding the Many Flaws of 'Syndicate'</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>understanding-many-flaws-syndicate</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24458-734604</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Mass Effect 3,' Pt. II: How an Ending Can Wreck a Trilogy
</title><link>http://www.metropulse.com/news/2012/mar/28/mass-effect-3-pt-ii-how-ending-can-wreck-trilogy/?partner=RSS</link><description>I just beat &lt;em&gt;Mass Effect 3&lt;/em&gt;, and I’m a little pissed.
</description><pubDate>Wed, 28 Mar 2012 14:52:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24406-734590</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Mass Effect 3,' Pt. II: How an Ending Can Wreck a Trilogy</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>mass-effect-3-pt-ii-how-ending-can-wreck-trilogy</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24406-734590</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Mass Effect 3' Turns Up the Bitterness of War
</title><link>http://www.metropulse.com/news/2012/mar/14/mass-effect-3-turns-bitterness-war/?partner=RSS</link><description>&lt;em&gt;Mass Effect 3&lt;/em&gt; is, from the start, a game that tells a story of a war already lost.
</description><pubDate>Wed, 14 Mar 2012 14:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24349-734576</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Mass Effect 3' Turns Up the Bitterness of War</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>mass-effect-3-turns-bitterness-war</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24349-734576</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Kingdoms of Amalur: Reckoning' Sounds a Wake-Up Call to the RPG Genre
</title><link>http://www.metropulse.com/news/2012/feb/29/kingdoms-amalur-reckoning-sounds-wake--call-rpg-ge/?partner=RSS</link><description>&lt;em&gt;&lt;a href="http://reckoning.amalur.com/"&gt;Kingdoms of Amalur: Reckoning&lt;/a&gt;&lt;/em&gt; is a vast, immersive fantasy epic that has a lot to teach the self-proclaimed visionaries of the industry, having seemingly come out of nowhere to blow many of their best creations out of the water.
</description><pubDate>Wed, 29 Feb 2012 15:07:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24293-734562</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Kingdoms of Amalur: Reckoning' Sounds a Wake-Up Call to the RPG Genre</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>kingdoms-amalur-reckoning-sounds-wake--call-rpg-ge</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24293-734562</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Final Fantasy XIII-2' Atones for Its Predecessor, But Makes Its Own Missteps 
</title><link>http://www.metropulse.com/news/2012/feb/15/final-fantasy-xiii-2-atones-its-predecessor-makes/?partner=RSS</link><description>Some people can’t just leave well enough alone. Instead, the world is treated to &lt;em&gt;Final Fantasy XIII-2&lt;/em&gt; as a game that apologizes for the sins of its predecessor—and commits a fresh new set of sins all its own.
</description><pubDate>Wed, 15 Feb 2012 16:45:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24253-734548</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Final Fantasy XIII-2' Atones for Its Predecessor, But Makes Its Own Missteps </apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>final-fantasy-xiii-2-atones-its-predecessor-makes</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24253-734548</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>Months Later, We're All Still Playing 'Skyrim.' But Why?
</title><link>http://www.metropulse.com/news/2012/feb/01/months-later-were-all-still-playing-skyrim-why/?partner=RSS</link><description>Last night I read a couple of books, cooked a passable meal, did some light housework, and tricked a colossal brass automaton into killing off a dozen or so pesky goblinoids who were ruining the ambience of the latest in a series of newly-discovered dwarven ruins.
It was &lt;em&gt;Skyrim&lt;/em&gt;. Again. Always &lt;em&gt;Skyrim&lt;/em&gt;, never ceasing.
</description><pubDate>Wed, 01 Feb 2012 15:55:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24203-734534</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Months Later, We're All Still Playing 'Skyrim.' But Why?</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>months-later-were-all-still-playing-skyrim-why</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24203-734534</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Saints Row: The Third" Is Finally Absurd Enough to Work
</title><link>http://www.metropulse.com/news/2012/jan/18/saints-row-third-finally-absurd-enough-work/?partner=RSS</link><description>The &lt;em&gt;Saints Row&lt;/em&gt; series has always been more or less &lt;em&gt;Grand Theft Auto&lt;/em&gt;’s id left to run rampant without even &lt;em&gt;GTA&lt;/em&gt;’s extremely minimal levels of restraint.
</description><pubDate>Wed, 18 Jan 2012 16:15:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24143-734520</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Saints Row: The Third" Is Finally Absurd Enough to Work</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>saints-row-third-finally-absurd-enough-work</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24143-734520</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>Best of 2011: Video Games
</title><link>http://www.metropulse.com/news/2011/dec/28/best-2011-video-games/?partner=RSS</link><description>2011 was far from a perfect year for video games, with too many unpolished diamonds in the rough and too few true standouts. Still, a number of games managed to rise above the rest and make the year bearable.
</description><pubDate>Wed, 28 Dec 2011 17:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24074-734499</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Best of 2011: Video Games</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>best-2011-video-games</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24074-734499</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'The Legend of Zelda: Skyward Sword' Shows What the Wii Can Do—Five Years Too Late
</title><link>http://www.metropulse.com/news/2011/dec/21/legend-zelda-skyward-sword-shows-what-wii-can-dofi/?partner=RSS</link><description>&lt;em&gt;The Legend of Zelda: Skyward Sword&lt;/em&gt; is Nintendo’s answer to its fans’ long-ignored prayers, but, like so many prayers, the response from on high is insufficient.
</description><pubDate>Wed, 21 Dec 2011 15:38:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24040-734492</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'The Legend of Zelda: Skyward Sword' Shows What the Wii Can Do—Five Years Too Late</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>legend-zelda-skyward-sword-shows-what-wii-can-dofi</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24040-734492</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Super Mario 3D Land' Aims to End Nintendo's Slump
</title><link>http://www.metropulse.com/news/2011/dec/07/super-mario-3d-land-aims-end-nintendos-slump/?partner=RSS</link><description>&lt;em&gt;Super Mario 3D Land&lt;/em&gt; is upon us, and with a killer app spurring things on, 3DS sales have nowhere to go but up.
</description><pubDate>Wed, 07 Dec 2011 15:09:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-23988-734478</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Super Mario 3D Land' Aims to End Nintendo's Slump</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>super-mario-3d-land-aims-end-nintendos-slump</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-23988-734478</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'The Elder Scrolls V: Skyrim' Brings the Thunder Back to Tamriel 
</title><link>http://www.metropulse.com/news/2011/nov/23/elder-scrolls-v-skyrim-brings-thunder-back-tamriel/?partner=RSS</link><description>If you’ll permit me a Seinfeld moment, what is the deal with Bethesda Game Studios’ fixation on prisoners as protagonists in the Elder Scrolls series? 
</description><pubDate>Wed, 23 Nov 2011 18:24:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-23943-734464</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'The Elder Scrolls V: Skyrim' Brings the Thunder Back to Tamriel </apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>elder-scrolls-v-skyrim-brings-thunder-back-tamriel</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-23943-734464</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Batman: Arkham City' Has Insurmountable Competition: Its Predecessor
</title><link>http://www.metropulse.com/news/2011/nov/09/batman-arkham-city-has-insurmountable-competition/?partner=RSS</link><description>&lt;em&gt;Arkham City&lt;/em&gt; tears the roof off &lt;em&gt;Arkham Asylum&lt;/em&gt; and gives it a good shake, presenting from start to finish a world that is fundamentally broken. It’s the perfect environment for zipping around between rooftops on your way to find a nice group of miscreants and get your Dark Knight on all over them.
</description><pubDate>Wed, 09 Nov 2011 15:46:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-23874-734450</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Batman: Arkham City' Has Insurmountable Competition: Its Predecessor</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>batman-arkham-city-has-insurmountable-competition</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-23874-734450</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>Dear John: An Open Letter to John Carmack
</title><link>http://www.metropulse.com/news/2011/oct/26/dear-john-open-letter-john-carmack/?partner=RSS</link><description>Dear Mr. Carmack:

As a man best known by his works, it’s been a while since we’ve really seen you, hasn’t it? &lt;em&gt;DOOM 3&lt;/em&gt; feels like it was so very long ago.
</description><pubDate>Wed, 26 Oct 2011 14:13:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-23798-734436</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Dear John: An Open Letter to John Carmack</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>dear-john-open-letter-john-carmack</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-23798-734436</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>In 'Space Marine,' Death Becomes Dull
</title><link>http://www.metropulse.com/news/2011/oct/12/space-marine-death-becomes-dull/?partner=RSS</link><description>&lt;em&gt;Space Marine&lt;/em&gt; is the latest entry in Games Workshop’s long, slow slog moving the &lt;em&gt;Warhammer 40,000&lt;/em&gt; franchise away from tabletop wargames that nobody would be caught dead playing and toward the more lucrative market of video games that merely most people wouldn’t be caught dead playing.
</description><pubDate>Wed, 12 Oct 2011 14:09:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-23728-734422</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>In 'Space Marine,' Death Becomes Dull</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>space-marine-death-becomes-dull</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-23728-734422</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>Dead Island Breathes Shambling Life Back Into the Zombie Game
</title><link>http://www.metropulse.com/news/2011/sep/28/dead-island-breathes-shambling-life-back-zombie-ga/?partner=RSS</link><description>&lt;em&gt;Dead Island&lt;/em&gt; is a huge game that comes out swinging and rarely lets up, proving that the zombie genre is not quite dead.
</description><pubDate>Wed, 28 Sep 2011 13:47:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-23675-734408</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Dead Island Breathes Shambling Life Back Into the Zombie Game</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>dead-island-breathes-shambling-life-back-zombie-ga</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-23675-734408</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Deus Ex: Human Revolution' Rebuilds a Once-Proud Franchise
</title><link>http://www.metropulse.com/news/2011/sep/14/deus-ex-human-revolution-rebuilds-once-proud-franc/?partner=RSS</link><description>Many people believe that the modern shooter was born in 2001 with the release of &lt;em&gt;Halo: Combat Evolved&lt;/em&gt;. Those people are idiots, and &lt;em&gt;Deus Ex&lt;/em&gt; is the reason why.
</description><pubDate>Wed, 14 Sep 2011 14:15:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-23598-734394</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Deus Ex: Human Revolution' Rebuilds a Once-Proud Franchise</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>deus-ex-human-revolution-rebuilds-once-proud-franc</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-23598-734394</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'El Shaddai: Ascension of the Metatron' Turns Forgotten Texts Into Fever Dreams
</title><link>http://www.metropulse.com/news/2011/aug/31/el-shaddai-ascension-metatron-turns-forgotten-text/?partner=RSS</link><description>ISRAEL—Archaeologists working in the West Bank region have discovered a prophetic set of texts that may prove to be the first known example of a pop-culture critical review. 
</description><pubDate>Wed, 31 Aug 2011 14:43:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-23517-734380</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'El Shaddai: Ascension of the Metatron' Turns Forgotten Texts Into Fever Dreams</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>el-shaddai-ascension-metatron-turns-forgotten-text</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-23517-734380</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Terraria' Lets Players Spelunk Their Way to Riches
</title><link>http://www.metropulse.com/news/2011/aug/17/terraria-lets-players-spelunk-their-way-riches/?partner=RSS</link><description>Imagine the offspring of an NES-era &lt;em&gt;Final Fantasy&lt;/em&gt; and &lt;em&gt;Dig Dug&lt;/em&gt; and you’ve got a very basic idea of what’s going on with &lt;em&gt;Terraria&lt;/em&gt;. Put another way, it’s a sidescrolling, action-centric version of first-person retro indie world-builder &lt;em&gt;Minecraft&lt;/em&gt;.
</description><pubDate>Wed, 17 Aug 2011 15:07:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-23462-734366</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Terraria' Lets Players Spelunk Their Way to Riches</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>terraria-lets-players-spelunk-their-way-riches</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-23462-734366</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item></channel></rss>
