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<rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:apnm="http://ap.org/schemas/03/2005/apnm" version="2.0" xmlns:apcm="http://ap.org/schemas/03/2005/apcm"><channel><title>MetroPulse Stories: Video Games</title><link>http://www.metropulse.com/news/arts-music/reviews/video-games/?partner=RSS</link><atom:link href="http://www.metropulse.com/news/arts-music/reviews/video-games/?partner=RSS" type="application/rss+xml" rel="self"></atom:link><description>MetroPulse Stories: Video Games</description><language>en-us</language><category>arts-music/reviews/video-games</category><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Dishonored' May Be the Best Video Game of 2012 You Still Haven’t Played
</title><link>http://www.metropulse.com/news/2013/jan/16/dishonored-may-be-best-video-game-2012-you-still-h/?partner=RSS</link><description>&lt;em&gt;Dishonored&lt;/em&gt; came out last October and didn’t quite upturn the gaming universe despite getting good reviews and hitting several best-of-2012 lists. Sales have been okay, and publisher Bethesda has stated that it considers &lt;em&gt;Dishonored&lt;/em&gt; to be a new franchise. Yet grumpy gamers demanding new IPs (like me) haven’t swarmed this worthy title. So I say: Put your money where your mouths are, geezers—it’s not too late.
</description><author>coury@metropulse.com (Coury Turczyn)</author><pubDate>Wed, 16 Jan 2013 15:24:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-25556-734884</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Managing Editor">Coury Turczyn</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Dishonored' May Be the Best Video Game of 2012 You Still Haven’t Played</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>dishonored-may-be-best-video-game-2012-you-still-h</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-25556-734884</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>Can the Wii U Make Video-Game Consoles Cool Again?
</title><link>http://www.metropulse.com/news/2012/nov/20/can-wii-u-make-video-game-consoles-cool-again/?partner=RSS</link><description>It’s difficult to deny that the business of casual games with App Store distribution has a lot more momentum going for it than the old business model of selling consoles at a loss and then eventually recouping the investment with physical-media sales at brick-and-mortar stores. The former has far fewer costs involved in production and distribution, while the latter is clogged with huge up-front expenses that make every failed title a studio-threatening disaster.
</description><author>coury@metropulse.com (Coury Turczyn)</author><pubDate>Tue, 20 Nov 2012 15:32:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-25358-734827</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Managing Editor">Coury Turczyn</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Can the Wii U Make Video-Game Consoles Cool Again?</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>can-wii-u-make-video-game-consoles-cool-again</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-25358-734827</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Borderlands 2' Revisits the Gun-Filled World of 'Borderlands.' Is That Really Enough? 
</title><link>http://www.metropulse.com/news/2012/oct/17/borderlands-2-revisits-gun-filled-world-borderland/?partner=RSS</link><description>Rather than transcending the original &lt;em&gt;Borderlands&lt;/em&gt; with a new story, new challenges, and new gameplay—or at least some variations, which is pretty much the baseline requirement for sequel success—&lt;em&gt;Borderlands 2&lt;/em&gt; serves up nearly the exact same story, same challenges, and same gameplay. Consider it the largest and most expensive DLC add-on you’ll ever buy.
</description><author>coury@metropulse.com (Coury Turczyn)</author><pubDate>Wed, 17 Oct 2012 14:24:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-25191-734794</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Managing Editor">Coury Turczyn</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Borderlands 2' Revisits the Gun-Filled World of 'Borderlands.' Is That Really Enough? </apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>borderlands-2-revisits-gun-filled-world-borderland</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-25191-734793</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>734794</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Minecraft'’s Endless Creative Possibilities Make for a Good Kids’ Game—Maybe
</title><link>http://www.metropulse.com/news/2012/sep/26/minecrafts-endless-creative-possibilities-make-goo/?partner=RSS</link><description>This is going to be one of those first-person parental columns about children and video games. Only it’s not going to include the usual self-reassuring conclusion about my parenting skills—I have no idea if I’ve made the right choices, or whether my son may eventually develop into a supine slug whose only exposure to light will come from the glow of an LCD screen. But I do know this: &lt;em&gt;Minecraft&lt;/em&gt; is a never-ending chasm.
</description><author>coury@metropulse.com (Coury Turczyn)</author><pubDate>Wed, 26 Sep 2012 14:59:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-25118-734772</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Managing Editor">Coury Turczyn</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Minecraft'’s Endless Creative Possibilities Make for a Good Kids’ Game—Maybe</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>minecrafts-endless-creative-possibilities-make-goo</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-25118-734772</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Darksiders II' Unleashes a Whole Lot of Death
</title><link>http://www.metropulse.com/news/2012/aug/29/darksiders-ii-unleashes-whole-lot-death/?partner=RSS</link><description>Think of &lt;em&gt;Darksiders II&lt;/em&gt; as the Danzig to &lt;em&gt;Darksiders&lt;/em&gt;’ Henry Rollins. Both can be very brooding, very angry experiences, but where &lt;em&gt;Darksiders&lt;/em&gt;’ War seethed with rage to the point where his heart pumped equal parts lava and testosterone, &lt;em&gt;Darksiders II&lt;/em&gt;’s Death is from colder, darker places.
</description><pubDate>Wed, 29 Aug 2012 13:35:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24999-734744</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Darksiders II' Unleashes a Whole Lot of Death</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>darksiders-ii-unleashes-whole-lot-death</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24999-734744</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>Keeping the Darkness at Bay With 'Dragon’s Dogma' 
</title><link>http://www.metropulse.com/news/2012/aug/15/keeping-darkness-bay-dragons-dogma/?partner=RSS</link><description>This isn’t one of those games where dragons are just another link in the fantasy food chain. Here, the dragon is the food chain, the ur-monster from which all corruption spreads. This is Saint George and the dragon, the hero strong and true charging headlong into the serpent’s flames and hoping against hope that his faith will be enough to choke it.
</description><pubDate>Wed, 15 Aug 2012 14:37:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24952-734730</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Keeping the Darkness at Bay With 'Dragon’s Dogma' </apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>keeping-darkness-bay-dragons-dogma</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24952-734730</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>Game Enough at Last: What Happens When Digital Distribution Gets Too Convenient?
</title><link>http://www.metropulse.com/news/2012/aug/01/game-enough-last-what-happens-when-digital-distrib/?partner=RSS</link><description> In an industry in which various forms of villainy are the norm, Valve is an anomaly: well-liked by consumers, developers, and publishers smart enough to avail themselves of Valve’s services instead of letting their jealousy drive them to compete (never successfully) against Valve’s products.
</description><pubDate>Wed, 01 Aug 2012 14:51:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24908-734716</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Game Enough at Last: What Happens When Digital Distribution Gets Too Convenient?</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>game-enough-last-what-happens-when-digital-distrib</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24908-734716</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Spelunky' Documents Your Failure as a Gamer 
</title><link>http://www.metropulse.com/news/2012/jul/18/spelunky-documents-your-failure-gamer/?partner=RSS</link><description>Indie darling &lt;em&gt;Spelunky&lt;/em&gt; finally got its long-awaited HD makeover, and it’s the best thing in a long time that I completely forgot about.
</description><pubDate>Wed, 18 Jul 2012 15:40:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24839-734702</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Spelunky' Documents Your Failure as a Gamer </apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>spelunky-documents-your-failure-gamer</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24839-734702</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>Max Payne 3 is the Best Possible Game We Didn’t Need
</title><link>http://www.metropulse.com/news/2012/jul/03/max-payne-3-best-possible-game-we-didnt-need/?partner=RSS</link><description>&lt;em&gt;Max Payne 3&lt;/em&gt; feels pretty much the same way to me, and not just because it’s about a gritty, boozy lawman who’s over the hill and in over his head. Max Payne 3 is a game that shouldn’t have been, one that has no real reason to exist and shows it.
</description><pubDate>Tue, 03 Jul 2012 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24800-734687</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Max Payne 3 is the Best Possible Game We Didn’t Need</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>max-payne-3-best-possible-game-we-didnt-need</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24800-734687</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Diablo III' Reminds Us That the Worst Thing About Gaming Is Everybody Else 
</title><link>http://www.metropulse.com/news/2012/jun/06/diablo-iii-reminds-us-worst-thing-about-gaming-eve/?partner=RSS</link><description>We’re coming into an age of “finallys.” Finally, a decent &lt;em&gt;Deus Ex&lt;/em&gt; sequel. Finally, &lt;em&gt;Duke Nukem Forever&lt;/em&gt;. And finally, the king of loot-hoarding hack-and-slashers has awoken to take another shot at the crown it never lost. Twelve years after its last effort, Blizzard Entertainment has finally roused itself from &lt;em&gt;World of Warcraft&lt;/em&gt; long enough to release &lt;em&gt;Diablo III&lt;/em&gt;, the most anticipated threequel since &lt;em&gt;Return of the Jedi&lt;/em&gt;.
</description><pubDate>Wed, 06 Jun 2012 14:59:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24685-734660</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Diablo III' Reminds Us That the Worst Thing About Gaming Is Everybody Else </apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>diablo-iii-reminds-us-worst-thing-about-gaming-eve</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24685-734660</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'The Witcher: Assassins of Kings' Switches Up RPG Conventions  
</title><link>http://www.metropulse.com/news/2012/may/30/witcher-assassins-kings-switches-rpg-conventions/?partner=RSS</link><description>&lt;em&gt;The Witcher 2: Assassins of Kings&lt;/em&gt; manages to clean up the few blemishes that &lt;em&gt;The Witcher&lt;/em&gt; had, leading to an even better game.
</description><pubDate>Wed, 30 May 2012 15:06:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24662-734653</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'The Witcher: Assassins of Kings' Switches Up RPG Conventions  </apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>witcher-assassins-kings-switches-rpg-conventions</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24662-734653</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>A Fan-Based Uprising Brought 'Xenoblade: Chronicles' to America—Was It Worth It?
</title><link>http://www.metropulse.com/news/2012/may/09/fan-based-uprising-brought-xenoblade-chronicles-am/?partner=RSS</link><description>I’ve played &lt;em&gt;Xenoblade: Chronicles&lt;/em&gt; now, and let me tell you, as far as I’m concerned, Nintendo’s Japanese market can have it back.
</description><pubDate>Wed, 09 May 2012 16:05:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24592-734632</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>A Fan-Based Uprising Brought 'Xenoblade: Chronicles' to America—Was It Worth It?</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>fan-based-uprising-brought-xenoblade-chronicles-am</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24592-734632</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Kid Icarus: Uprising' Shows What the 3DS Can Really Do. Finally.
</title><link>http://www.metropulse.com/news/2012/apr/25/kid-icarus-uprising-shows-what-3ds-can-really-do-f/?partner=RSS</link><description>I’m stuck in this weird conundrum. I can’t put &lt;em&gt;Kid Icarus: Uprising&lt;/em&gt; down long enough to write something about it.
</description><pubDate>Wed, 25 Apr 2012 17:05:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24533-734618</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Kid Icarus: Uprising' Shows What the 3DS Can Really Do. Finally.</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>kid-icarus-uprising-shows-what-3ds-can-really-do-f</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24533-734618</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>Understanding the Many Flaws of 'Syndicate'
</title><link>http://www.metropulse.com/news/2012/apr/11/understanding-many-flaws-syndicate/?partner=RSS</link><description>&lt;em&gt;Syndicate&lt;/em&gt; is a game dreamed up by corporate edict, built under factory conditions, refined by focus groups, and ingested by a public too accustomed to soylent green to know cannibalism when it tastes it. It’s a single-player shooter in the same way that a utensil drawer is a single-person buffet line. The basic tools are there, but no matter how hard you wish otherwise while you lick your fork, there’s no meat there whatsoever.
</description><pubDate>Wed, 11 Apr 2012 14:47:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24458-734604</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Understanding the Many Flaws of 'Syndicate'</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>understanding-many-flaws-syndicate</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24458-734604</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Mass Effect 3,' Pt. II: How an Ending Can Wreck a Trilogy
</title><link>http://www.metropulse.com/news/2012/mar/28/mass-effect-3-pt-ii-how-ending-can-wreck-trilogy/?partner=RSS</link><description>I just beat &lt;em&gt;Mass Effect 3&lt;/em&gt;, and I’m a little pissed.
</description><pubDate>Wed, 28 Mar 2012 14:52:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24406-734590</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Mass Effect 3,' Pt. II: How an Ending Can Wreck a Trilogy</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>mass-effect-3-pt-ii-how-ending-can-wreck-trilogy</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24406-734590</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Mass Effect 3' Turns Up the Bitterness of War
</title><link>http://www.metropulse.com/news/2012/mar/14/mass-effect-3-turns-bitterness-war/?partner=RSS</link><description>&lt;em&gt;Mass Effect 3&lt;/em&gt; is, from the start, a game that tells a story of a war already lost.
</description><pubDate>Wed, 14 Mar 2012 14:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24349-734576</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Mass Effect 3' Turns Up the Bitterness of War</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>mass-effect-3-turns-bitterness-war</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24349-734576</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Kingdoms of Amalur: Reckoning' Sounds a Wake-Up Call to the RPG Genre
</title><link>http://www.metropulse.com/news/2012/feb/29/kingdoms-amalur-reckoning-sounds-wake--call-rpg-ge/?partner=RSS</link><description>&lt;em&gt;&lt;a href="http://reckoning.amalur.com/"&gt;Kingdoms of Amalur: Reckoning&lt;/a&gt;&lt;/em&gt; is a vast, immersive fantasy epic that has a lot to teach the self-proclaimed visionaries of the industry, having seemingly come out of nowhere to blow many of their best creations out of the water.
</description><pubDate>Wed, 29 Feb 2012 15:07:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24293-734562</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Kingdoms of Amalur: Reckoning' Sounds a Wake-Up Call to the RPG Genre</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>kingdoms-amalur-reckoning-sounds-wake--call-rpg-ge</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24293-734562</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Final Fantasy XIII-2' Atones for Its Predecessor, But Makes Its Own Missteps 
</title><link>http://www.metropulse.com/news/2012/feb/15/final-fantasy-xiii-2-atones-its-predecessor-makes/?partner=RSS</link><description>Some people can’t just leave well enough alone. Instead, the world is treated to &lt;em&gt;Final Fantasy XIII-2&lt;/em&gt; as a game that apologizes for the sins of its predecessor—and commits a fresh new set of sins all its own.
</description><pubDate>Wed, 15 Feb 2012 16:45:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24253-734548</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Final Fantasy XIII-2' Atones for Its Predecessor, But Makes Its Own Missteps </apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>final-fantasy-xiii-2-atones-its-predecessor-makes</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24253-734548</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>Months Later, We're All Still Playing 'Skyrim.' But Why?
</title><link>http://www.metropulse.com/news/2012/feb/01/months-later-were-all-still-playing-skyrim-why/?partner=RSS</link><description>Last night I read a couple of books, cooked a passable meal, did some light housework, and tricked a colossal brass automaton into killing off a dozen or so pesky goblinoids who were ruining the ambience of the latest in a series of newly-discovered dwarven ruins.
It was &lt;em&gt;Skyrim&lt;/em&gt;. Again. Always &lt;em&gt;Skyrim&lt;/em&gt;, never ceasing.
</description><pubDate>Wed, 01 Feb 2012 15:55:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24203-734534</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Months Later, We're All Still Playing 'Skyrim.' But Why?</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>months-later-were-all-still-playing-skyrim-why</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24203-734534</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item xmlns:apcm="http://ap.org/schemas/03/2005/apcm" xmlns:apnm="http://ap.org/schemas/03/2005/apnm"><title>'Saints Row: The Third" Is Finally Absurd Enough to Work
</title><link>http://www.metropulse.com/news/2012/jan/18/saints-row-third-finally-absurd-enough-work/?partner=RSS</link><description>The &lt;em&gt;Saints Row&lt;/em&gt; series has always been more or less &lt;em&gt;Grand Theft Auto&lt;/em&gt;’s id left to run rampant without even &lt;em&gt;GTA&lt;/em&gt;’s extremely minimal levels of restraint.
</description><pubDate>Wed, 18 Jan 2012 16:15:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:www.metropulse.com:news-Story-24143-734520</guid><category>arts-music/reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>'Saints Row: The Third" Is Finally Absurd Enough to Work</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://www.metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>saints-row-third-finally-absurd-enough-work</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:www.metropulse.com:news-Story-24143-734520</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item></channel></rss>