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<rss xmlns:atom="http://www.w3.org/2005/Atom" xmlns:apnm="http://ap.org/schemas/03/2005/apnm" version="2.0" xmlns:apcm="http://ap.org/schemas/03/2005/apcm"><channel><title>MetroPulse Stories: Video Games</title><link>http://metropulse.com/news/ae-reviews/video-games/?partner=RSS</link><atom:link href="http://metropulse.com/news/ae-reviews/video-games/?partner=RSS" type="application/rss+xml" rel="self"></atom:link><description>MetroPulse Stories: Video Games</description><language>en-us</language><category>ae-reviews/video-games</category><item><title>"Left 4 Dead:" High concept, low quantity
</title><link>http://metropulse.com/news/2009/jan/06/left-4-dead-high-concept-low-quantity/?partner=RSS</link><description><![CDATA[Valve Software mastermind Gabe Newell has stumbled upon the solution to delays in his company’s releases. In the imaginary Valve-land I have in my head, Gabe gets up every morning and checks the news for word of upcoming modifications to one of his games over a nice healthy breakfast. He immediately buys up the rights to the most promising mods, hires the developers, and releases the end product as an “official” Valve title. <img src="http://media.metropulse.com/metr/content/img/photos/2009/01/06/left_4_dead.jpg"/> ]]></description><pubDate>Tue, 06 Jan 2009 23:15:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-14168-733413</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>"Left 4 Dead:" High concept, low quantity</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>left-4-dead-high-concept-low-quantity</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-14168-733413</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>The Black Isle-Bethesda Connection
</title><link>http://metropulse.com/news/2008/dec/31/the-black-Isle-bethesda-connection/?partner=RSS</link><description><![CDATA[It’s impossible to know what greater impetus drives a feral ghoul. I stumbled across a pack them a few nights ago, and the immediacy of their frenzy left me with little time for diplomacy. Their maddened eyes reflecting none of the fear of death inherent to sentient life, they quickly went to work with tooth and claw, seeing no difference between me and their last meal. <img src="http://media.metropulse.com/metr/content/img/photos/2008/12/31/fallout_3.jpg"/> ]]></description><pubDate>Wed, 31 Dec 2008 16:18:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-14153-733407</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>The Black Isle-Bethesda Connection</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>the-black-Isle-bethesda-connection</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-14153-733407</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>A Fable Revisited
</title><link>http://metropulse.com/news/2008/dec/03/fable-revisited/?partner=RSS</link><description><![CDATA[<em>Fable</em>’s biggest problem was its smallness; in trying to make the most of the idea, Lionhead failed to make enough of the actual game. All the weird and wonderful things you could do were hamstrung by a combination of too few instances of them and the ever-popular arbitrary decision between two extremes of vice and virtue. <em>Fable II</em> does a lot to counteract the former, but little to shore up the latter. <img src="http://media.metropulse.com/metr/content/img/photos/2008/12/03/fable_2.jpg"/> ]]></description><pubDate>Wed, 03 Dec 2008 22:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-14056-733379</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>A Fable Revisited</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>fable-revisited</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-14056-733379</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Another Sonic Bust
</title><link>http://metropulse.com/news/2008/oct/15/another-sonic-bust/?partner=RSS</link><description><![CDATA[<em>Sonic Chronicles</em> is one of those inexplicable genre-breaking efforts that deposits an established universe into a previously untapped gameplay realm. Sega tapped Bioware, notable developer of <em>Star Wars</em> fan fiction games and space-sex simulators, to revive their long-struggling flagship series by dragging Sonic kicking and screaming into turn-based RPG territory for the Nintendo DS. <img src="http://media.metropulse.com/metr/content/img/photos/2008/10/15/video_game_review_sonic_chronicles.jpg"/> ]]></description><pubDate>Wed, 15 Oct 2008 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13826-733330</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Another Sonic Bust</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>another-sonic-bust</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13826-733330</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>It Could Be Worse
</title><link>http://metropulse.com/news/2008/oct/01/it-could-be-worse/?partner=RSS</link><description><![CDATA[I just had a transcendental moment. After spending a couple of hours trying to puzzle out my ambivalence toward the <em>Star Wars</em> franchise, I realized that the nature of the problem isn’t that I like it or hate it, but that I demand so much from it. George Lucas had a couple of winning years when I was a kid, and every time he fields a new team, I want more of those unbeaten seasons I remember from my youth.  ]]></description><pubDate>Wed, 01 Oct 2008 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13777-733316</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>It Could Be Worse</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>it-could-be-worse</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13777-733316</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Crashing Castles
</title><link>http://metropulse.com/news/2008/sep/17/crashing-castles/?partner=RSS</link><description><![CDATA[After a long day of doing all those awesome things I do, I go home and play the hell out of two games that cost less than $15 each, could have been made 15 years ago, and take up less memory than the word processor on which I write this column. Stepping back from it, I can’t help but feel that someone is laughing at me. <img src="http://media.metropulse.com/metr/content/img/photos/2008/09/17/video_game_review_castle_crashers.jpg"/> ]]></description><pubDate>Wed, 17 Sep 2008 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13726-733302</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Crashing Castles</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>crashing-castles</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13726-733302</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Götterdämmer-Fail
</title><link>http://metropulse.com/news/2008/sep/03/gotterdammer-fail/?partner=RSS</link><description><![CDATA[Picture a canyon-filled wintry landscape, craggy and inhospitable, Hoth by way of Scandinavian death metal. Wind buffets the cliffs, turning the unending snowfall into a near-horizontal blizzard. A massive dropship, all gunmetal and jet exhaust, lumbers onto the scene at low altitude, unceremoniously ejecting two man-sized pods into the craggy earth below. The first splits smoothly at its seams, revealing a paragon of a man clad in what Robocop would wear had his armor been designed by Boris Vallejo. <img src="http://media.metropulse.com/metr/content/img/photos/2008/09/03/too_human.jpg"/> ]]></description><pubDate>Wed, 03 Sep 2008 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13680-733288</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Götterdämmer-Fail</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>gotterdammer-fail</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13680-733288</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Chess, With Moogles
</title><link>http://metropulse.com/news/2008/aug/20/chess-moogles/?partner=RSS</link><description><![CDATA[Over the last week, I’ve spent 30 hours marching half a dozen tiny, cartoonish figures across a Lilliputian map, sending them off to die on a series of miniscule, ornately landscaped chess boards. They fight outlandish, three-eyed ghosts, or clans of sky pirates, or malevolent rabbits whose primary form of attack is a dance which against all odds kills. <img src="http://media.metropulse.com/metr/content/img/photos/2008/08/20/game_review_final_fantasy.jpg"/> ]]></description><pubDate>Wed, 20 Aug 2008 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13642-733274</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Chess, With Moogles</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>chess-moogles</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13642-733274</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Soul Power
</title><link>http://metropulse.com/news/2008/aug/06/soul-power/?partner=RSS</link><description><![CDATA[Certain timeless ponderables permeate the human experience: Who created all this? Where do people go when they die? What would happen if the villains of the Galactic Empire and the heroes of the Rebellion squared off against a group of buxom, scantily-clad Amazon warriors and flaxen-haired knights wielding swords made of eyeballs and meat? <img src="http://media.metropulse.com/metr/content/img/photos/2008/08/06/game_review_soul_caliber.jpg"/> ]]></description><pubDate>Wed, 06 Aug 2008 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13579-733260</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Soul Power</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>soul-power</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13579-733260</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Blockbuster
</title><link>http://metropulse.com/news/2008/jul/23/blockbuster/?partner=RSS</link><description><![CDATA[It’s been a humdrum year for licensed games. Hulk, Hellboy, and Iron Man have all had their turn in whatever infernal machine churns out lackluster tie-ins, and none of the results have been particularly noteworthy. While it’s true that decades have passed since one of these wastes of shelf-space single-handedly brought down the entire industry, repetitive beat-’em-ups differentiated only by color scheme don’t make me want to buy most of them.  ]]></description><pubDate>Wed, 23 Jul 2008 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13524-733246</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Blockbuster</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>blockbuster</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13524-733246</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>WiiWare's Unimpressive Debut
</title><link>http://metropulse.com/news/2008/jul/09/wiiwares-unimpressive-debut/?partner=RSS</link><description><![CDATA[In the beginning there was PlayCable, an adapter for the Intellivision console that allowed subscribers to use their newfangled cable connections to temporarily download poorly-rendered ports of games like <em>Q*Bert</em>, which would be lost when the system was powered off. It was simplistic, but 1981 was a simple time.   ]]></description><pubDate>Wed, 09 Jul 2008 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13476-733232</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>WiiWare's Unimpressive Debut</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>wiiwares-unimpressive-debut</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13476-733232</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Character Assassination
</title><link>http://metropulse.com/news/2008/jun/25/character-assassination/?partner=RSS</link><description><![CDATA[<em>Ninja Gaiden II</em> opens with a Neo-Tokyo cinematic sequence that evokes whispers of a Far East version of <em>Blade Runner</em>. Retro-futuristic flying transit capsules, too far evolved to be considered flying cars, float nonchalantly through a cityscape of pagoda-topped skyscrapers. Ground floor is as distant a memory to its residents as buggy whips are to us. Intrigue, the setting fairly screams. Espionage! The complexities of a thinking man’s game! Three minutes later, it’s lost any hope of such intricacies.  ]]></description><pubDate>Wed, 25 Jun 2008 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13431-733218</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Character Assassination</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>character-assassination</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13431-733218</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Virtually Healthy
</title><link>http://metropulse.com/news/2008/jun/11/virtually-healthy/?partner=RSS</link><description><![CDATA[<em>Wii Fit</em>, Nintendo’s newest foray into the “doing non-game things with game systems” market, has been described as everything from a paradigm shift in the home exercise field to a $90 hula hoop. It’s neither of these, but describing Nintendo’s featherweight workout program inaccurately is amusing, as it is itself an inaccurate description of something more complex.  ]]></description><pubDate>Wed, 11 Jun 2008 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13382-733204</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Virtually Healthy</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>virtually-healthy</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13382-733204</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>A Rain-Slick Premiere
</title><link>http://metropulse.com/news/2008/may/28/rain-slick-premiere/?partner=RSS</link><description><![CDATA[The creators of the gaming webcomic Penny Arcade try their hand at game creation.  We take a look to see if they practice what they preach. <img src="http://media.metropulse.com/metr/content/img/photos/2008/05/28/1822_game_reviews_penny_arcade_adventures.jpg"/> ]]></description><pubDate>Wed, 28 May 2008 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13335-733190</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>A Rain-Slick Premiere</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>rain-slick-premiere</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13335-733190</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Fighting for Liberty
</title><link>http://metropulse.com/news/2008/may/14/fighting-liberty/?partner=RSS</link><description><![CDATA[<em>Grand Theft Auto IV</em> releases to the acclaim of murder-simulator fans everywhere. Dave Prince reminisces about the Cold War and walks us through why <em>GTAIV</em> won't turn our kids into sociopathic whoremongers.  ]]></description><pubDate>Wed, 14 May 2008 21:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13293-733176</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Fighting for Liberty</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>fighting-liberty</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13293-733176</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Retread
</title><link>http://metropulse.com/news/2008/may/07/retread/?partner=RSS</link><description><![CDATA[You and I are about to engage in a little experiment. If you happen to be near a Nintendo Wii, fetch the closest Wiimote and wrap this issue of <em>Metro Pulse</em> around it. Write the word “REHASHED” in Sharpie on your makeshift Wii Baseball Bat, then smack yourself in the face with it between 20 and 30 times.  ]]></description><pubDate>Wed, 07 May 2008 22:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13260-733169</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Retread</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>retread</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13260-733169</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Demigod of War
</title><link>http://metropulse.com/news/2008/apr/16/demigod-war/?partner=RSS</link><description><![CDATA[Ever since I slogged my way through <em>God of War</em>’s “X-Treme Canon” take on Greek mythology, I’ve had this inexplicable urge to find a decent next-gen Norsey equivalent. I chalk this up to a Teutonic-by-way-of-Ireland bloodline and a weird 21st-century version of ancestor worship, mostly because the alternative (a deep-seated urge to stare at shirtless muscle-bound warriors that was imparted to me by a childhood stocked with too many He-Man action figures) isn’t something I like to think about.  ]]></description><pubDate>Wed, 16 Apr 2008 22:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13188-733148</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Demigod of War</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>demigod-war</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13188-733148</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Double and Nothing
</title><link>http://metropulse.com/news/2008/apr/03/double-and-nothing/?partner=RSS</link><description><![CDATA[Digital Hackery reviewer Dave Prince finds out that his personal hell is the Clancy-verse.  <img src="http://media.metropulse.com/metr/content/img/photos/2008/04/03/1814_digitalhackery-vegas2.jpg"/> ]]></description><pubDate>Thu, 03 Apr 2008 10:00:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13080-733135</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Double and Nothing</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>double-and-nothing</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13080-733135</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Saturday Night Brawl
</title><link>http://metropulse.com/news/2008/mar/20/saturday-night-brawl/?partner=RSS</link><description><![CDATA[While nobody expects <em>Super Smash Bros. Brawl</em> to be the demographic-smashing success that Wii Sports and its ilk became, <em>Brawl’s</em> ease of use and cartoony wholesomeness guarantee it the top spot on the short list of Fighting Games Grandma Might Play.  ]]></description><pubDate>Thu, 20 Mar 2008 22:03:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13115-733121</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Saturday Night Brawl</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>saturday-night-brawl</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13115-733121</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item><item><title>Don't Cry, Emo Kid
</title><link>http://metropulse.com/news/2008/feb/28/dont-cry-emo-kid/?partner=RSS</link><description><![CDATA[While the first three <em>DMC</em> games weren’t hard on the eyes, <em>DMC4</em> finally has the processing power behind it to give the same level of attention to detailed scenery that was once reserved for the games’ larger-than-life characters.  ]]></description><pubDate>Thu, 28 Feb 2008 23:08:00 -0000</pubDate><guid isPermaLink="false">urn:publicid:metropulse.com:news-Story-13116-733100</guid><category>ae-reviews/video-games</category><apcm:ContentMetadata><apcm:ByLine Title="Staff">Dave Prince</apcm:ByLine><apcm:DateLine>Knoxville, TN</apcm:DateLine><apcm:HeadLine>Don't Cry, Emo Kid</apcm:HeadLine><apcm:Characteristics MediaType="Text"></apcm:Characteristics><apcm:Source Url="http://metropulse.com" City="Knoxville" CountryArea="TN">MetroPulse</apcm:Source><apcm:SlugLine>dont-cry-emo-kid</apcm:SlugLine></apcm:ContentMetadata><apnm:NewsManagement><apnm:ManagementId>urn:publicid:metropulse.com:news-Story-13116-733100</apnm:ManagementId><apnm:ManagementType>Change</apnm:ManagementType><apnm:ManagementSequenceNumber>0</apnm:ManagementSequenceNumber><apnm:PublishingStatus>Usable</apnm:PublishingStatus></apnm:NewsManagement></item></channel></rss>