Reply to a comment

Reply to this comment

Mantis123 writes:

Some of the more prominent changes in the sequel are:
1.) Greater variation between weapon manufacturers and overall feel.
2.) More interesting and enjoyable use of comedy in dialogue
3.) More diverse environments (less of a desert feel)
4.) Better character classes and more diverse skill choices, making co-op more interesting and rewarding.
5.) More diverse and interesting enemies, with more intelligent AI and unique qualities
6.) A refined inventory and menu system
7.) Better emphasis on story (although not massively so)

I don't feel that the game truly needs to be finished to review it correctly...but at least nearing the end game will give you a fuller understanding of the benefits each skill tree may offer and how the guns and accessories (relics, class mods, grenades etc.) have changed to make the game a much more rewarding experience. Many of the new features in the game aren't even mentioned in my list, such as the golden keys, the hidden bosses, frequency of DLC content, and more I'm fairly certain I'm missing. No-one can dispute that the addition of new character classes makes the game a lot more interesting as well, and considering that Bad*** points apply to all you characters...it encourages multiple playthroughs with different characters. Also, the addition of Slag (a new element that acts as a damage multiplier) makes things a lot more interesting.

Share your thoughts

Comments are the sole responsibility of the person posting them. You agree not to post comments that are off topic, defamatory, obscene, abusive, threatening or an invasion of privacy. Violators may be banned. Click here for our full user agreement.

Comments can be shared on Facebook and Yahoo!. Add both options by connecting your profiles.